Of course, to prevent somebody simply jumping in and grinding solo, the missions have to be unlocked through gaining stars by completing the mission online a set, but small, number of times. Training mode will then reward players as it should do, and also offers a variety of challenges in difficulty for players. When Spacelords launches, Solo mode is completely overhauled and becomes a training mode. This is because you get no rewards for playing solo. In the current release of Raiders, there is a solo mode and it's something that players have found unrewarding, to say the least. Of course, every campaign and mission is replayable. If you own a campaign from Raiders, it is completely unlocked from the beginning. Complete the campaign and then move onto the next campaign. Complete the first mission to unlock the next one, and so forth. When you start Spacelords, you are randomly assigned one of the four campaigns to play. Average concurrent users across all platforms stand at around 3000. As well as that, the cross-play function between PC and PS4 or PC and Xbox One opens up a smaller base (PC) to a larger one, with there being no advantage to playing with a mouse & Keyboard over a controller. I was told that the very worst ratio the game currently has of wins to losses is 60/40, or vice-versa, with the game always aiming to even out at 50.50. This is something that MercurySteam are constantly working on refining to create a well and truly balanced game. No advantage, other than character unlocks, is gained through your level. Essentially, you at level 20 could be facing off against a level 100, but both be at an equal skill level. It's all done to generate your matchmaking rating (MMR) and to create the most balanced system possible. What the game does is judge your ability not only based on your success in completing a mission but also how good you are at dealing damage, the damage you take and your actions within any given mission. While it's completely possible to think of an experience booster as a pay-to-win method, it's far from that due to the matchmaking system Spacelords has in place.Ĭurrently, Raiders has the same system, but it's one that is getting refined daily as more data is crunched from the game. These mercury points can then be used to purchase in-game currency, skins or experience boosters. There will be an in-game currency, Mercury Points. The way the game will be monetised is by following the games as a service route. ![]() There won't be any costs beyond the time it takes to progress and unlock them. All four campaigns and the characters that come with them will be available. The game will be absolutely free with no paywalls in sight. Spacelords uses everything the developers have learned and takes it to the next level. Ever since the launch of the third campaign MercurySteam have been able to turn around what was a declining player base, with retention actually increasing and more players staying with the game as more content is made available. At least this is true on the PC, which makes up less than 5% of Raiders active player base. Rather, it didn't truly feel like a free to play title. The company hoped that the initial missions would draw people in and the relatively low cost would seduce people into paying for the campaigns. There was a small amount of content available for free but extra campaigns cost £/$/€9.99. When Raiders initially launched it wasn't a typical free to play title. Spacelords is an attempt to continue what MercurySteam have been succeeding with ever since the launch of the third campaign. This is where Spacelords makes its appearance. Enric openly admitted they 'screwed up' on a number of areas. Raiders was a flop and hasn't worked out for the company, that's a simple fact. This is something that Enric Álvarez, the co-owner of MercurySteam and Game Director of Raiders of the Broken Planet very quickly did and seems to be doing now. ![]() I've got a lot of time for somebody who can own up to their mistakes and learn from them. Frankly, I'm more excited for Spacelords than I ever was for Raiders.
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